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TOMB OF THE GODS

Rise of the Thrall Lord #4

To stop a dracolich, you need legendary magic. To find legendary magic, you raid a god’s tomb.

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Penwick stands on the brink of disaster as a powerful dracolich threatens the city with an icy fate. The only weapon capable of stopping it is the staff of a forgotten god of light—hidden for centuries within his sacred resting place.

For Lloyd, Aksel, Andrella, and their battle-tested companions, the mission is simple to explain and much harder to survive.

Ancient tombs have a habit of protecting their secrets, and the deeper the party ventures, the more dangerous the trials become. Meanwhile, a mysterious castle from the shadow planes now looms above the city, hinting that even larger forces may be stirring.

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Tomb of the Gods blends epic fantasy stakes with sharp camaraderie, daring exploration, and the thrilling momentum of a campaign that keeps raising the level of adventure.

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When a god dies, does their power fade? What if what remains holds an ancient evil at bay? What if that evil were set free?

© 2026 F.P. Spirit. All rights reserved.

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