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TOMB OF THE GODS

Rise of the Thrall Lord #4

To stop a dracolich, you need legendary magic. To find legendary magic, you raid a god’s tomb.

Penwick stands on the brink of disaster as a powerful dracolich threatens the city with an icy fate. The only weapon capable of stopping it is the staff of a forgotten god of light—hidden for centuries within his sacred resting place.

For Lloyd, Aksel, Andrella, and their battle-tested companions, the mission is simple to explain and much harder to survive.

Ancient tombs have a habit of protecting their secrets, and the deeper the party ventures, the more dangerous the trials become. Meanwhile, a mysterious castle from the shadow planes now looms above the city, hinting that even larger forces may be stirring.

Tomb of the Gods blends epic fantasy stakes with sharp camaraderie, daring exploration, and the thrilling momentum of a campaign that keeps raising the level of adventure.

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When a god dies, does their power fade? What if what remains holds an ancient evil at bay? What if that evil were set free?

© 2026 F.P. Spirit. All rights reserved.

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